BY SESSION ORDER
PLAY/TIME: the power of play
GAME/PLAY: inside the games we play
PLAY/SCHOOL: the design of play in learning
PLAY/CHANNELS: media hybrids and experience
PLAY/INC: beyond the infinite game in business
DESIGN/PLAY: the shape of play to come
MISC/PLAY: anything along the rules
ALPHABETICALLY BY AUTHOR
Abbott, Edwin Flatland: A romance in many dimensions
Alexander, Christopher A pattern language
Alexander, Titus Family Learning
Anderson, Philip W., Arrow, Kenneth J. and Pines, David The economy as an evolving complex system
Bachelard, Gaston The poetics of space
Bolton, Gavin Acting in Classroom Drama: A Critical Analysis
Brockman, John The third culture: beyond scientific revolution
Brosterman, Norman, Togashi, Kiyoshi (Photographer) Inventing Kindergarten
Brown, Shona L. and Eisenhardt, Katheen M. Competing on the edge
Busch, Akiko Design for Sports: The Cult of Performance
Callois, Roger and Barash, Meyer (translator) Man, Play and Game
Calvino, Italo, Archibald Colquhoun (translator) The Baron in the Trees
Carse, James P. Finite and Infinite Games: A Vision of Life as Play and Possibility
Cassell, Justine, and Jenkins, Henry eds From Barbie to Mortal Kombat: Gender and Computer Games
Castells, Manuel The rise of the network society
Ceppi, Giullio & Zini, Michele Children, Spaces, Relationships
Cowam, James A mapmaker's dream: The Meditations of Fra Mauro, Cartographer to the Court of Venice
Courtney, Richard Play Drama and Thought
Csikszentmihalyi, Mihaly Beyond Boredom and Anxiety
Davis, Stan and Meyer, Christopher Blur: the speed of change in the connected economy
De Landa, Manuel A thousand years of nonlinear history
Dovey, Jon Fractal Dreams-New Media in Social Context
Druin, A. The design of children's technology
Engelander, Rudy and Klaic, Dragan Shifting Gears
Fleming, Dan Powerplay: Toys as Popular Culture
Fouts, Roger, Mills, Stephen, Tukel and Goodall, Jane Next of Kin: My Conversations with Chimpanzees
Friedrich von Braun, Christoph The Innovation War. Industrial R&D...the Arms Race of the 90's
Gibson, William Neuromancer
Hagel III, John and Armstrong, Arthur G. Net gain: Expanding markets through vitual communities
Hampden-Turner, Charles and Trompenaars, Fons Mastering the Infinite Game
Hargreaves, David The mosaic of learning: schools and teachers for the next century
Hargrove, Robert Mastering the Art of Creative Collaboration
Heathcote, Dorothy, O'Neill, Cecily, Johnson, Liz Collected Writings on Education and Drama
Heller, Steven and Drennan, Daniel The digital designer
Heller, Steven, Heller, Steve, Guarnaccia, Steven Designing for Children; Art of Graphic Design in Children's Books, Posters, Magazines, Etc.
Herz, J.C. Joystick Nation
Herz, J.C. Surfing on the Internet. A Nethead's Adventure On-line
Hickey, Dave Air Guitar
Hinte, Ed van Eternally Yours. Visions on product endurance
Hofstadter, Douglas R. Le Ton beau de Marot: In Praise of the Music of Language
Huizinga, Johan Homo Ludens: A Study of the Play-Element in Culture
Huxley, Aldous The Doors of Perception
Hyde , Lewis Trickster Makes This World: Mischief, Myth and Art
Inside the Mouse: work and play at Disney world
Kafai, Yasmin and Resnick, Mitchel Constructionism in Practice: Designing, Thinking, Learning in a Digital World
Kao, John Jamming: The Art and Discipline of Business Creativity
Katz, Donald Just Do It: The Nike Spirit in the corporate World
Kelly, Kevin, New Rules for the New Economy: 10 Radical Strategies for a Connected World
Kennedy, Edward M. and Sundquist, Don Teachers & TechnologyMaking the Connection
Kerr Cameron, David The English Fair
Kline, Stephen Out of the Garden
Lanham, Richard A. The Electronic Word
Laurel, Brenda Computer as Theatre
Manguel, Alberto A History of Reading
Morrison, Ian The second curve
Mulgan, Geoff Connexity. How to live in a Connected World
Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace
National Science Resource Center, National Academy of Sciences, Smithsonian Institution Science for All Children A Guide to Improving Elementary Science Education in Your School District
N¿rretranders, Tor The user illusion
O'Neill, Cecily Drama Worlds : A Framework for Process Drama
Oldenburg, Ray The Great Good Place and How They Get You Through the Day
Opsomer, Geert City of Cultures
Orr, John and Klaic, Dragan, Eds. Edinburgh: Terrorism and Modern Drama
Paley, Vivian Gussin The Boy Who Would Be a Helicopter: The Uses of Storytelling in the Classroom
Papert, Seymour The Children's Machine: Rethinking School in the Age of the Computer
Peppers, Don and Rogers, Martha Enterprise one to one: tools for competing in the interactive age
Perelman, Lewis J. School's Out: Hyperlearning, the New Technology, and the End of Education
Phillips, Adam The beast and the nursery
Postman, Neil and Asher, Marty The Disappearance of Childhood
Postman, Neil The End of Education - Redefining the Value of School
Quinn, James Brian, Baruch, Jordan J. and Zien, Karen Anne, Innovation Explosion
Resnick, Michael and Resnick, Mitchel Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds
Roberts, Paul Images: the piano music of Claude Debussy
Robertson, George, Mash, Melinda, Tickner, Lisa, Bird, Jon, Curtis, Barry and Putnam, Tim Future Natural. nature/science/culture
Rushkoff, Douglas Playing the Future: How Kids' Culture Can Teach Us to Thrive in an Age of Chaos
Schön, Donald A. The reflective practitioner
Sorkin, Michael (ed.) Variations on a Theme Park
Stafford, Barbara Maria Artful Science; Enlightenment, Entertainment, and the Eclipse of Visual Education
Stafford, Barbara Maria Body Criticism: Imaging the unseen in Enlightenment Art and Medicine
Stephenson, Neal The Diamond Age
Tapscott, Don Growing Up Digital
Ten Cate, Ritsaert Man Looking for Words
Vitra Design Museum Kid Size; The Material World of Childhood (catalogue)
Ward, Colin The Child in the City
Wilson, Edward O. Consilience. The unity of knowledge
Winnicott, D.W. Playing and Reality
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