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Download these pictures or contact Yvonne Janssen (phone + 31 (0)20 55 16 554, email press@doorsofperception.com) for high resolution material by e-mail or regular mail.
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Jan-Willem Huisman - IJsfontein.1 and 2
Masters of Elements is a cd-rom game created by the Dutch interaction design studio IJsfontein. The Masters of Elements control time, gravity, and light, but even they can not control fate. With high quality visuals and sound effects, and a unique approach to interaction, Masters of Elements has won several international awards. IJsfontein's new project is called TypoTunes.
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Toshio Iwai - Music Plays Images X Images Play Music
Music Plays Images X Images Play Music is a series of collaborative performances by Ryuichi Yakamoto and Toshio Iwai. Sakamoto's piano play is transmitted to Iwai's computer programme and generates beautiful moving images. This performance won Golden Nica of Interactive Art Category at Ars Electronica Festival, Linz in 1997. Photo: Art Tower Mito.
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Will Wright - Maxis.1 and Maxis.2
The Sims (working title) is Will Wright's latest simulation game for Maxis. Wright started his series of sophisticated simulation and planning games with SimCity, now a true classic in computer entertainment, daring you to design and build the city of your dreams. SimCity took the world by storm.
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PLAY cover
The brochure cover of the fifth Doors of Perception conference on PLAY. Doors of Perception is the Netherlands Design Institute's (www.design-inst.nl) celebrated conference on design, new media, and culture.
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PLAY logo
The LOGO of the fifth Doors of Perception conference on PLAY. Doors of Perception is the Netherlands Design Institute's (www.design-inst.nl) celebrated conference on design, new media, and culture.
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Play website
- Website interface.1, Website interface.2
In cooperation with Kristi van Riet and Michael Samyn for VanRiet online productions, an innovative online discussion space for the Doors of Perception website is being developed. Main new feature is that it creates 'landscapes of quotes' rather than hierarchical and chronological listings of e-mails. Starting with provocative statements users are able to add comments, change the lay out and modify or delete statements. Users are also free to modify contributions of other 'players', and reorganiseand even trashcontributions. In doing so they radically change eachothers vieuws... The graphical interface resembles and ironizes the worlds of toys and games.
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Brenda Laurel
- Purple Moon.1
Secret Paths in the Forest, the first title in Purple Moon's Secret Paths cd-rom series, is a friendship adventure game created especially for girls 8 to 12, enabling girls to explore topics like friendships, family, and success. The series reflects Purple Moon's research finding that girls have a deep love of nature.
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Bruce Mau
- Power Ten Campaign Poster (1996), for the Power Plant Contemporary Art Gallery, Toronto. Fundraising campaign. Read it.
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Bas Ording
- Ording.1, Ording.2
Dutch interaction designer Bas Ording develops prototypes and demos of new interface elements and styles on an autonomous/experimental basis. His work is focused at, what he calls "Dynamical User Interfaces" (DUI), where 'movement', 'timing' and 'feel' are very important aspects. Illustrated here are 3D buttons, and an archiving mechanism.
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For further information and accreditation contact Yvonne Janssen: phone + 31 (0)20 55 16 554, email press@doorsofperception.com
Press comments on Doors of Perception
Press release |